16 February 2016, 14:01
AMD crows about its involvement in the development of this open graphics API.
21 January 2016, 13:31
With speakers from companies such as ARM, AMD, Intel, Nvidia, Microsoft and Oculus.
22 December 2015, 09:31
The specification is complete, it's just undergoing legal review and polishing.
24 September 2015, 13:06
And Nintendo joins the Vulkan API creator Khronos Group.
1 September 2015, 10:05
Lowers power consumption too.
4 March 2015, 13:50
Valve also announces Source 2, Steam Link and VR 'lighthouse' tracking.
4 March 2015, 11:50
The platform-agnostic modern graphics language is built to rival Microsoft's DirectX 12.
18 March 2014, 12:18
New spec "provides the most desired features of desktop OpenGL 4.4," to mobiles.
7 August 2012, 11:45
New standards land, primarily driving mobile technology, a little ARM compression mixed in.
12 March 2010, 11:31
The latest release of Khronos Group's cross-platform API arrives with support for hardware tessellation and improved GPGPU tools.