Hands-on : Rayman Raving Rabbids - Wii

by Steven Williamson on 10 November 2006, 11:42

Tags: Rayman Raving Rabbids 2 (Wii), Action/Adventure

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Dozens of great mini-games



Bunnies Don't Know What To Do With Cows involved swinging the Wii-mote around - rodeo style - and pressing the ‘A’ button at the right time in order to hurl the cow as far as possible down the track. While there’s nothing new about the gameplay itself, the animation of the cow, especially if you accidentally hurl into a rock, and using the Wii-mote in such an innovative way made even the simplest of side games great fun to play and hilarious to watch.

There were so many mini-games to play, all of which had us chuckling away, that this section of Rayman Raving Rabbids is a whole other game on its own. From moving the Wii-mote and Nunchuck in time to the music at the local bunny disco to tilting it left, right, up and down in order to fly through rings the range of games on offer could have kept me entertained all day. I don’t think it’s a case of becoming bored with them either, because you’ll want to try and try again to beat your high score to rise up the leaderboards which update online for all to see.



Click for larger image




Click for larger image


Nick was giggling like a looney as he took part in a mini game called Bunnies Helped Tame the Wild West, which is a shooter set in first person mode. You are armed with an unlimited supply of plungers and as you move round the environment, which was set underground, bunnies appear from all directions, some wearing helmets, others wearing sunglasses (there was even one wearing Sam Fisher style goggles) as they attempt to kill you with their own deadly suction cups. This mini-game took place on a ‘rail’ (like House of the Dead but with cute rabbits) and it was simply a matter of reloading at the appropriate times and shooting the bunnies as they come hurtling towards you. The boss battle at the end of the game involved a huge mechanical bunny who fires rockets at you and you had to shoot the rockets in order to send them flying back ultimately blowing him into smithereens. Once again the Wii-mote was extremely responsive on screen, allowing you to become immersed in the game despite its tongue-in-cheek nature.