Xbox 360 cheats never prosper, do they?

by Steven Williamson on 8 August 2008, 16:34

Tags: Xbox 360, Microsoft (NASDAQ:MSFT), Xbox 360

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What can we do?

The way cheats are dealt with at the moment just isn’t good enough. The Xbox live team say that they use a variety of tools and reports to ban and suspend cheats from the Xbox live service, but unless we, the community, know exactly how it works how can we be confident that anything is actually happening?

The feedback system is useless. We use it to report racists, cheats, quitters and so on, we’ve been on Xbox live since the beta phase yet we have no idea whether any one of those people we’ve reported have ever received warnings or bans.

We’re assured people are being banned, but how do we really know? The situation with Xbox live cheats doesn't seem to have got better, it’s got worse.

Rather than ban the Xbox live accounts of these people, they should ban or suspend them from the specific games they cheat in and each game should have an individual feedback system that relates to exploits within that game, for example, in UEFA 2008, the main issue is quitting. So, set up a system within that game that ensures that if someone quits ‘X’ amount of times from an online match, they can’t get back into a multiplayer match for a couple of weeks. Put these losers’ gamertags on a website for all to see. Name and shame these sad individuals. Just do something more than is being done at the moment!

Sadly, in reality, there’s actually no solution. Glitches in games are never going to be completely ironed out by developers so they’ll always be found the cheat brigade. Quitters will continue to quit and probably spend most of their lives giving up. Companies will continue to produce save file transfer software, such as the Datel XSATA and gamers will continue to exploit them. Microsoft will continue to tell us that it’s clamping down on cheats, but whether it is or not we’ll never really know.

All we do know for definite, is that cheats are here to stay, they'll continue to prosper on Xbox live and there’s bugger all you and me can do about it.


HEXUS Forums :: 15 Comments

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I do not have an Xbox 360, nor have I ever played on the Xbox live so I may be missing something, but I am not sure I understand the problem with quitting a game prematurely when the outcome is clear.

I know when I played Warcraft 3 on B-net, it was, AFAIK, acceptable practice to quit when one side is pretty much obliterated. I know there is some satisfaction in destroying your opponent to the very last peon, but I also understand the player on the losing side would want to type ‘GG’ and move to the next when the game is clearly set. As long as it is not done in the first two minutes in a team based game (dooming their team), I don't understand the problem raised (assuming quitting is recorded as a loss in a ladder game).
While I accept that this is a story about xBox live I do wish to veer a little off topic onto another source of really annoying cheating I've come across - Mario Kart Wii online.

As Steven mentioned in the UEFA 2008 people can just exit before the end of the game to save face. MKW suffers for the exact opposite issue, if you were to do that then you'd be placed last - great way to stop cheats, except when you loose your connection and 177 points along with it!!!

Nothing narks me more than people who somehow manage to cheat on this game with instant respawning when they do off the track - if you don't have the skills then why bother pretending you do?
Sure you can't stop quitters, but on that particular game you're playing one on one.

I'm not kidding you, it's every other game that someone quits. A game is 15 mins long. Some of them will quit on the 14th minute as they haven't got a goal back. That' s plain cheating. This game in particular at the moment is so bad it really isn't worth playing online unless it's with a friend.

There's no punishment, so why would they care.

We'll never stop quitters, but they should at least have to pay for it.

I think etiquette on the likes of Warcraft makes quitting in certain situations acceptable. In other games though, it's not.
Cheating on consoles is a lot harder than the PC and I dont think it is as rife as the article claims.

Since the traditional Action Replay (Memory Editing not saves) has been killed off it makes it much harder for people to cheat unless they are using exploits or really know what they are doing.
If its a ranked game, or race, or whatever, why isn't the game set up so that if you quit, you loose, the other player gets the points or whatever.

On Burnout, if you are racing 5 or 6 of you, and someone quits, they just get marked down as finishing last, get no points, and the race carries on.

So why aren't all games set up for quit= loose?

On your football game Steven, when the person you are playing against quits, what happens? Counts as a draw? Or no game?