The return of Bionic Commando on Xbox 360 and PS3

by Steven Williamson on 16 October 2007, 10:19

Tags: Bionic Commando, Capcom (TYO:9697), Action/Adventure

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Capcom are resurrecting their Bionic Commando franchise for Xbox 360 and PS3 and they're planning to use the next-gen hardware to full effect to recreate the swinging mechanic that was so popular in the original.

The lead character is Nathan Spencer, a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

Three years later, on the day he is due to be executed for his supposed crimes, an experimental weapon detonates in Ascension City, unleashing an immensely powerful earthquake coupled with a radiation shockwave that leaves the city in ruins, wiping out its populace. Military intelligence suggests that a large terrorist search force has moved in and occupied Ascension City, but as yet their motives remain unclear. With the terrain in ruins and the terrorists in control of Ascension City’s air defences the FSA has only one option open to them – the reactivation of Nathan Spencer.

We're promised an exciting environment in the form of Ascension City with towering buildings, suspended roadways and monorails, deep canyons and sheer rock faces that allow gamers to traverse each area via multiple routes using swinging, rappeling, climbing and wall-walking techniques.

An expertly trained operative, Spencer is able to target and take out enemies while hanging upside down, climbing a building or even in mid-swing. At close quarters, the bionic arm packs a mean punch, while from a distance, objects such as boulders and cars can be grabbed and launched at enemies.

A release date has yet to be announced.


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