New Fatal Inertia screens - Xbox 360

by Nick Haywood on 31 July 2007, 14:01

Tags: Fatal Inertia, Microsoft (NASDAQ:MSFT), Koei (TYO:3635), Xbox 360, Racing

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It's like a Friday night at Blackbird Leas... except not.

“By designing Fatal Inertia’s gameplay around a physics engine it not only allowed us to create a truly different driving model, but it also helped us create a set of dynamic weapons with multiple tactical applications,” said Lead Game Designer Michael Bond. “We’ve based many of the game’s weapons on straightforward physical principles, and by doing so we’re giving players the freedom to come up with their own creative ways of using them- ways that even we are still discovering.”

Fatal Inertia is the debut title from KOEI’s Toronto-based development studio, KOEI Canada. The team is led by Producer Takazumi Tomoike, creator of the Dynasty Warriors series, and KOEI Co-Founder and Chief Advisor Yoichi Erikawa, who under the pen name Kou Shibusawa is regarded as one of the world’s top video game designers.

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So, you take control of a futuristic race-craft to thrash through harsh environments spanning dense rainforests to immense glacier fields, and canyons of razor-sharp rock at speeds of over 500 mph.

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Each craft will be armed with a unique array of unconventional weapons that manipulate velocity, force and even time. Explosive magnets that impact racecraft stability and rockets that can counter thrust and velocity are just some of the dangers you’ll be facing. But with each racecraft hovering just a few feet from the earth, any cack-handed attempts to evade or dislodge these weapons can result in total disaster.

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Powered by the award-winning Unreal Engine 3 from Epic Games, Fatal Inertia claims fast-paced single and online multiplayer experiences, eight racing series, six distinct racing environments, plus full racecraft customization... all in 720p HDTV with Dolby Digital audio.