Preview - Freedom Force vs. The Third Reich

by Nick Haywood on 2 March 2005, 00:00

Tags: Digital Jesters, Strategy

Quick Link: HEXUS.net/qa7z

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Holy Graphical Gorgeousness!





That said, for preview code the game is looking very good, as the screens testify. On my machine (2400XP, 9800XT) framerates are nice and fast and I’ve yet to encounter any sort of slow down at all, even when I cheated and went mad with the de-bug mode and blew up everything. We’ve got visual effects here in abundance, with each characters attacks having some very pleasing graphical effects. The environments are nearly fully interactive too. I say ‘nearly’ because you can’t deform the ground but pretty much any object from lampposts to fences, cars to houses, can be picked up, blown up, blasted or hurled all over the screen.



Camera control is a doddle too with the arrows keys and the mouse able to move around the map as well as zoom in and out, rotate around etc. One thing missing so far though is the ability to set the elevation angle of the view… it automatically adjusts itself, which can leave the view feeling a touch cramped if you zoom in for the action… it’s angled too far down for my tastes… I like to be able to see along some more, but then, that’s just me.



I mentioned earlier about the dialogue being comically cheesy, but there is a reason for there being so much. There’s a rather convoluted plot running through the game, which, in the great tradition of comic books, sees all sorts of sub-plots and personally motives weaving themselves together like the fine strands of truth that go to make the mighty rope of Justice!