Review: Just Cause 2 - PC

by Steven Williamson on 27 May 2010, 12:42

Tags: Just Cause 2, Eidos (TYO:9684), PC, Xbox 360, PS3, Action/Adventure

Quick Link: HEXUS.net/qayik

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Bugs in the jungle

You can mercilessly gun down your hapless gang-member friends, but because the stats screen says you’re allies, they don’t mind. In fact, after you’ve machine-gunned all of his friends, the last guy still sounds like a kid on Christmas morning as he unwittingly and excitedly cries “Scorpio, you’re here to save us! Get in!” Equally, before starting Agency missions, you can gun down your agent friends, and they’ll oblige by ragdolling all over the place until you choose to talk to them.

Then there’s “the Agency”. Early on, it’s revealed that they don’t do briefing, as Rico – with only minutes before they reach the Landing Zone – vacantly asks “Isn’t Panau US-friendly?” Presumably the media didn’t notice the coup. And as “secret” agents go, his insistence on blowing up everything in sight makes him one of the less discreet examples. Luckily though, the Agency’s resources are limitless – in one mission, you’re provided with a military attack helicopter to assault a base, but after spending 20 minutes attacking ground targets with rockets to little effect, you twig that you were actually meant to ditch it and parachute in. Maybe attack helicopters are ten-a-penny in this alternate reality.

So it’s filled with bugs, the story is inconsistent, and the characters are ridiculous. Oh, and most of the missions are rubbish. Nearly all of them boil down to car chases, or working your way through an array of inept soldiers, occasionally having to keep a “technician” alive for extra challenge. The Agency strand of missions is by far the most imaginative and best designed, but there are only about six or seven proper missions, spread sparsely through the game.

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