Review: Company Of Heroes – PC

by Nick Haywood on 9 October 2006, 12:04

Tags: THQ (NASDAQ:THQI), Strategy

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Like Band Of Brothers... but without that ginger bloke.



Nick Haywood very carefully tells his missus that her bum doesn’t look big in that for THQ’s new RTS… (That’s tactfully not tactically you moron – Ed)

It seems that us gamers just can’t get enough of World War 2. Just take a look at your own games collection and there’ll be at least one WW2 based game in there. The main focus of WW2 games has been in first person shooters, with Medal Of Honour, Return to Castle Wolfenstein and let’s not forget Call Of Duty … there’s loads of others too. And then there’s the flight sims which, seeing as WW2 undoubtedly featured the most enormous aerial conflict ever seen, have found the war to be a rich source of inspiration.



Strangely, RTS games based on the war are few and far between. Sure, we’ve got futuristic ones like Command and Conquer, fantasy ones in the form of Dawn of War and near future representations with Joint Task Force or the up and coming World In Conflict. Now of course there’s the hugely involved and terribly realistic Panzer games but, to be honest, they’re all a bit dated and some even use hex-tiling and turn based combat… not really my idea of a modern RTS. So when I first saw Company Of Heroes way back at GC 2005, I have to say I was really looking forward to it. Well now Company Of Heroes is here… and the big question is, have Relic taken their RTS know-how and produced a heroic game?

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Read on…