Review: Ghost Squad - Wii

by Steven Williamson on 18 February 2008, 16:07

Tags: Ghost Squad, Sega (TYO:6460), Wii, Shoot 'em up

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Light-gun arcade game converted exclusively for Wii

Anyone who has ever stepped into an Arcade, picked up a light gun and blasted through the likes of Virtua Cop or Time Crisis will be familiar with the premise of Sega’s Ghost Squad. First released as an arcade game back in 2004, the on-rails shooter has now been ported to Wii where the developer hopes to take advantage of the new Wii Zapper and the Wii-mote’s motion sensing capability.

The background to the Ghost Squad is that they are a Special Forces unit, established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions.

You take the role of an elite member of the group and, with techno music blaring in your ears, you shoot your way through three critically important missions, rescuing hostages, defusing bombs and saving the president and other dignitaries from immortal danger.

There are a few unique features to the Wii version, such as the multiplayer mode and online leader-boards, but the aim of the game is the same as the Arcade version and involves aiming your Wii-mote or Zapper at the screen and taking down any baddies that stand in your way.

As with all rail shooters, player’s movement and vision in Ghost Squad is controlled solely by the game, with the player simply having control over the target reticule. As well as simply pointing the Wii-mote at the screen and pressing the ‘B’ button to rack up headshots, there are also a number of target based objectives in which you need to press the ‘A’ button at the appropriate time to disarm an attacker or hold it down to defuse a bomb or rescue a hostage.







Overall though, the primary goal in Ghost Squad is to rack up as many head-shots as you can and attempt to finish a mission with maximum points and accuracy.