Review: Let's Tap - Wii

by Steven Williamson on 24 June 2009, 16:08

Tags: Let's Tap, Sega (TYO:6460), Wii, Puzzle

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Button-free casual gaming

What’s it about?
When Let’s Tap landed on my doorstep I really thought I was going to have to indulge myself in the art of tap dancing. “Please not another Wii game designed to make me get off my fat arse and do some exercise,” I thought. Thankfully, it isn't and I haven't had to leave the comfort of my armchair. Let’s Tap is actually a compendium of mini puzzle games designed exclusively for Wii. Slotting firmly into the bracket of “family friendly” gaming, Let’s Tap consists of five single player and multiplayer games in which you’re tasked with beating highest scores.

Let’s Tap takes advantage of the Wii Remote’s unique functions by asking you to set it face-side down on a flat surface, such as a strong cardboard box. From there you need to tap the controller to create vibrations that get picked up by the accelerometer and translated on screen. Among the games on offer are Bubble Voyager, a side-scrolling space-based shooter; Silent Blocks, a Jenga-type game where you take it in turns to pull out blocks from a tower verging on collapse; Tap Runner, in which you have to guide a stick figure over a 16 strong obstacle course ; and finally, Rhythm Tap, where you have to exert different amounts of pressure on the controller to the beat of the music.

The final offering on Let’s Tap is called Visualiser, where you get to show off your creativity by tapping away to create visual effects such as setting off fireworks and making patterns with paint.

Let’s Tap is an original concept for Wii and the first game of its kind to be button-free.