Review: Ace Combat: Assault Horizon

by Steven Williamson on 18 October 2011, 09:23 4.0

Tags: Namco (TYO:7832)

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Ending on a high? Or crash-landing in a heap?

The biggest downside to the campaign is that missions can really drag on. Just when you've spent 20 minutes clearing the air of half-a-dozen targets and think you've completed the current mission, back-up will arrive. Kill them off and more fighters will descend on your position. This is fairly short campaign as it is - clocking in at about 6-7 hours - so it's disappointing that some missions are strung out. As a result, there are moments during the campaign that become somewhat draining and repetitive.

The developer does attempt to mix things up with some on-rails sections that don't require you to fly, along with aircraft- and helicopter-based missions that feel much slower than piloting a fighter jet. Jumping on the gunner of an MH-60 Blackhawk and clearing the roof-tops of rebels and targeting tanks and vehicles - getting down really close to the ground - is entertaining, even though we've seen this sort of thing a dozen times before.

The helicopter missions are fairly well done and it's exciting whizzing across the city helping ground troops clear a path toward a building in the centre of the map. More convoys arrive from different directions and you're tasked with stopping them before they get to your troops. Helicopters are a lot of fun to use and controls are responsive, but this particularly sequence relies a little too much on the over-the-top evading tactic of doing a loop-the-loop every few seconds to avoid RPG fire from the rebels. Nonetheless, helicopters prove to be a great addition to the series.



Assault Horizon's multiplayer is a mixed bag. While attacking or defending world capitals, such as Paris and Washington D.C, can be tactically engrossing with the right team backing you up, helicopter-only dogfights and deathmatches in general can be frustrating due to multiple spawn areas which can land you right in the thick of the action before you can get your bearings.

Nonetheless, there are options available to choose your settings for each match and you can search for your favourite game-types via a decent match-making system. The addition of Call Of Duty-style perks allow you to improve, say, firepower or turning ratios, and it's a rewarding mechanic as you slowly soup-up your aircraft and reap the benefits during skirmishes.

Switching weapons and choosing the right craft comes more into play during multiplayer, and coordinated attacks with team-mates via the "Friendly Assist System" are satisfying to execute, causing maximum devastation to enemy units. With only four multiplayer game modes, there could have been more variety, but the multiplayer community is currently buzzing and looks set to be a fun place for fans of flight combat to hang out over the coming months.

Visually, you can't knock Assault Horizon. Mountains, lakes and buildings were mapped with satellite imagery so from the skies above look quite incredible, and there's plenty of variation as you cross the Middle East, Moscow, Tokyo and Hawaii. And there are some iconic sights, too, particularly when you're lighting up the skies around, for example, the Eiffel Tower.

While some will believe this Ace Combat makeover represents an evolution and new direction for the series, old-school fans may dismiss it as a cop out. Whichever side of the fence you sit on, there's no denying that Assault Horizon's single-player campaign has its fair share of thrills and spills and is a good benchmark for future games in the series, while its comprehensive multiplayer offering is going to keep flight fans entertained for a long time.

The Good

Nice change of pace with variation of mission-types.
Dogfight mode adds balance
Strong multiplayer community and rewarding online perks

The Bad

Campaign missions can drag on unnecessarily
Helicopter missions lack the impact they could have had. Room for improvement, though.
Limited multiplayer modes

HEXUS Rating


Ace Combat: Assault Horizon


HEXUS Where2Buy

Ace Combat: Assault Horizon is available to buy from Play.com.

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At HEXUS, we invite the companies whose products we test to comment on our articles. If any company representatives for the products reviewed choose to respond, we'll publish their commentary here verbatim.



HEXUS Forums :: 2 Comments

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Pretty fair assessment all told. :thumbsup:

I count myself as a big fan of the previous AC game - I played the single player missions again, and again, and again, ….

Problem with this one though is that the AI can sometimes make you think that you're the only Allied plane in the air, and someone's stuck a big neon “shoot me” sign on you. With the old game, at least you could all in some assist from the wingman. Plus that last “wingman rescue” felt really dumb.

Also not that impressed with the default control system - doesn't allow the full movement that was present in the old game.

Interestingly enough, looking at other forums there's been a lot of slagging that it's too dependent on the DFM modes and as a result at bit like flying bemani. What these folks don't realise is that the DFM etc modes are there as aids - you don't have to use them. E.g. I didn't bother with one of the “on-rails” strafing runs and did my own route instead - the game accepted this quite happily.

The other thing I miss from the old AC game is the ability to refuel/rearm/repair by flying to a certain point. Okay it made the missions a lot longer if you decided to do this, but on the other hand you could be a bit more “experimental” with the way you used ordinance. E.g. on the last copter mission I tried I was literally down to gun plus half a dozen rockets.

In summary, I don't think this latest game in necessarily “better” than the old one - but it's certainly different. Oh, and I'm a bit of a Jim De Felice fan - mainly for his “Dreamland” collaborations. One side thing though - the music in this latest release is very good.
AC Squadron Leader is the best in my opinion. Hvaing played the demo, I agree with crossy, you dont have ton use DFM. You can be old-school and still shoot down your target but it takes longer and is challenging.