Review: Two Worlds - Xbox 360

by Steven Williamson on 21 September 2007, 08:54

Tags: Two Worlds, PC, Xbox 360, RPG

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Your sister's been kidnapped. Get the scoundrels!

Like most RPGs, there's a huge amount of freedom in Two Worlds as you visit high, snow-covered mountains in the north, Dwarven foothills, green plains, rocky mountains in the south, desolated lands in the east and the desert regions, stumbling across dozens of beasts, villages and settlements along the way. If you don't want to head off on the main quest route, you can pick up dozens of side quests, attempt to level up in different skills (practically or through training), such as melee combat, ranged combat, and magic - or you could just wander around slaying boars in the forest or looting dungeons for their swag.

I've given Two World’s a fair old crack on the whip, approximately 10 hours worth of gameplay to be precise, but for all the effort (including mine for sticking with the game for so long) that has gone into creating the impressively huge game world and an admittedly excellent and diverse range of game items, potions, weapons and gemstones, all with their own attributes and abilities ; it's the more basic elements of the game that Two World's gets so fundamentally wrong.

Click for larger image




Click for larger image


The first rule of creating a successful role-playing game is the story. If I'm going to spend 20 hours plus playing a game, I want to be fed some decent material, have a real purpose and feel that I'm going to achieve something worthwhile at the end of it. But, whether you're excited or not at the journey ahead in search for your missing sister, I defy you not to be disillusioned and frustrated by the leaky plot, poor script-writing and bad acting.

The voice acting grated on me so much that I was actually compelled to turn down the volume and instead cope with squinting at the extremely small text on screen to save myself from boiling over with anger at the awful voice of the game's lead character. Do you know that 'Coming Soon to a cinema near you' type of booming, authoritative, alpha-male voice that you hear when you're at the movies (normally announcing or during film trailers)? Well, he speaks like that…all the way through the bloody game. It really is some of the most awful and unconvincing acting that I've ever come across in a videogame.