Review: Elsa Shootout

by David Ross on 29 March 2001, 00:00

Tags: ELSA

Quick Link: HEXUS.net/qafg

Add to My Vault: x

Elsa Gladiac GTS D3D Benchmarks

The Elsa Gladiac GTS, runs at default speed on 200 core 333Mem, I managed to get the card to stably at 220Mhz Core 395Mhz memory, the results below show the slight benefit that overclocking produced in Unreal Tournament, I used the UTbench, demo available here, to run the benchmark.
640*480 800*600 1024*768 1280*1024
Overclocked 1300Mhz 50.77 49.74 46.77 24.04
Default 1300Mhz 50.65 49.73 46.75 23.04
Overclocked 700Mhz 38.86 38.42 36.42 20.19
Default 700Mhz 38.81 38.44 36.42 19.96

Unreal Tournament is clearly a CPU limited game. overclocking the graphics card produced very slight increases, overclocking the processor 600Mhz clearly makes a much larger difference. The 32MB Gladiac does seem to struggle in 1280 resolution compared with the Hercules 64MB card which barely gets affected by the higher resolution.

3Dmark 2000

I ran through the various resolutions again, due to time constraints, I have only done 16 bit tests, in all the common resolutions, I left the graphics card at default settings of 200 core 333mem.

640*480 800*600 1024*768 1280*1024 1600*1200
700Mhz 7189 6947 6418 5047 3773
1300Mhz 10079 9271 7612 5513 4041

As you can see from the figures and graph above 3dmark is becoming graphics card limited in the higher resolutions, the 600Mhz extra processing power makes some difference, but not as much as you would think