Elsa Gladiac GTS D3D Benchmarks
The Elsa Gladiac GTS, runs at default speed on 200 core 333Mem, I managed to get the card to stably at 220Mhz Core 395Mhz memory, the results below show the slight benefit that overclocking produced in Unreal Tournament, I used the UTbench, demo available here, to run the benchmark.640*480 | 800*600 | 1024*768 | 1280*1024 | |
Overclocked 1300Mhz | 50.77 | 49.74 | 46.77 | 24.04 |
Default 1300Mhz | 50.65 | 49.73 | 46.75 | 23.04 |
Overclocked 700Mhz | 38.86 | 38.42 | 36.42 | 20.19 |
Default 700Mhz | 38.81 | 38.44 | 36.42 | 19.96 |
Unreal Tournament is clearly a CPU limited game. overclocking the graphics card produced very slight increases, overclocking the processor 600Mhz clearly makes a much larger difference. The 32MB Gladiac does seem to struggle in 1280 resolution compared with the Hercules 64MB card which barely gets affected by the higher resolution.
3Dmark 2000
I ran through the various resolutions again, due to time constraints,
I have only done 16 bit tests, in all the common resolutions, I left the
graphics card at default settings of 200 core 333mem.
640*480 | 800*600 | 1024*768 | 1280*1024 | 1600*1200 | |
700Mhz | 7189 | 6947 | 6418 | 5047 | 3773 |
1300Mhz | 10079 | 9271 | 7612 | 5513 | 4041 |
As you can see from the figures and graph above 3dmark is becoming graphics card limited in the higher resolutions, the 600Mhz extra processing power makes some difference, but not as much as you would think