Test Methodology
Gigabyte GeForce GTX 660 OC specification |
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GPU Comparisons |
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Graphics Card | GPU Clock (MHz) |
Stream Processors |
Shader Clock (MHz) |
Memory Clock (MHz) |
Memory Bus (bits) |
Graphics Driver | |
EVGA GeForce GTX 680 (2,048MB) | 1,006+ | 1,536 | 1,006+ | 6,008 | 256 | GeForce 305.37 beta | |
ASUS GeForce GTX 670 (2,048MB) | 915+ | 1,344 | 915+ | 6,008 | 256 | GeForce 305.37 beta | |
Gigabyte GeForce GTX 660 Ti OC (2,048MB) | 1,033+ | 1,344 | 1,033+ | 6,008 | 192 | GeForce 305.37 beta | |
Gigabyte GeForce GTX 660 OC (2,048MB) | 1,033+ | 960 | 1,033+ | 6,008 | 192 | GeForce 306.23 | |
KFA2 GeForce GTX 660 EX OC (2,048MB) | 1,006+ | 960 | 1,006+ | 6,008 | 192 | GeForce 306.02 beta | |
ASUS GeForce GTX 580 (1,536MB) | 772 | 512 | 1,544 | 4,008 | 384 | GeForce 305.37 beta | |
Sapphire Radeon HD 7970 (3,072MB) | 925 | 2,048 | 925 | 5,500 | 384 | Catalyst 12.7 beta | |
Sapphire Radeon HD 7950 (3,072MB) | 800 | 1,792 | 800 | 5,000 | 384 | Catalyst 12.7 beta | |
Sapphire Radeon HD 7870 (2,048MB) | 1,000 | 1,280 | 1,000 | 4,800 | 256 | Catalyst 12.7 beta | |
Sapphire Radeon HD 7850 (2,048MB) | 860 | 1,024 | 860 | 4,800 | 256 | Catalyst 12.7 beta |
HEXUS High-End Test Bench |
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Processor | Intel Core i7-3770K (3.50GHz, 8MB cache, quad-core) | |||||||||||
CPU Cooler | Intel reference E97378-001 | |||||||||||
Motherboard | Gigabyte GA-Z77X-UD5H | |||||||||||
Memory | 8GB G.Skill TridentX (2x4GB) DDR3 @ 2,400MHz | |||||||||||
Power Supply | Corsair AX750W | |||||||||||
Storage Device | Samsung 830 Series 256GB SSD | |||||||||||
Optical Drive | Generic 24x DVD-RW | |||||||||||
Chassis | Corsair Graphite Series 600T | |||||||||||
Monitor | Dell 30in 3007WFP | |||||||||||
Operating system | Windows 7 Ultimate (64-bit, SP1) |
HEXUS High-End Benchmark Suite |
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3D Benchmarks | Mode and Resolutions | Quality Settings |
3DMark 11 | DX11 at 1,280x720 and 1,920x1,080 | Performance and Extreme Presets |
Aliens vs. Predator | DX11 at 1,920x1,080 and 2,560x1,600 | 4xAA, 16xAF, Maximum Image Quality |
Batman: Arkham City | DX11 at 1,920x1,080 and 2,560x1,600 | 8xMSAA, Extreme Preset |
Battlefield 3 | DX11 at 1,920x1,080 and 2,560x1,600 | 4xMSAA, 16xAF, Ultra Preset |
Crysis 2 | DX11 at 1,920x1,080 and 2,560x1,600 | 4xAA, Ultra Preset, DX11 and High-Res Textures |
DiRT Showdown | DX11 at 1,920x1,080 and 2,560x1,600 | 4xMSAA, Ultra Preset |
LuxMark 2.0 | OpenCL GPUs-only | Sala (488,000+ triangles) and Room (2,000,000+ triangles) |
General Benchmarks | Description | |
Power Consumption | To emulate real-world usage scenarios, we record mains power draw both when idle and while playing Batman: Arkham City | |
Temperature | To emulate real-world usage scenarios, we record GPU core temperature both when idle and while playing Batman: Arkham City | |
Noise | A PCE-318 meter is used to record noise levels when idle and while playing Batman: Arkham City |
Notes
In the interests of fairness, any GPU vendor-specific technologies are disabled during benchmarking. For example, NVIDIA-exclusive features such as PhysX in Batman: Arkham City and the Bokeh Filter in Just Cause 2 are not enabled.