AA Appearance
Mobility Radeon 9600
Aliasing of the arch curve is clearly visible in the NoAA shot, the edge of the curve pixellated to a decent degree.
With 2X AA, the arch curve gets anti-aliased fairly well but the hardware leaves the bottom edge of the curve alone, keeping the same pixels as the original image.
4X AA goes a bit further, applying AA to the entire curve edge.
6X significantly softens the curve edge without losing detail, enhancing image quality.
GeForce FX Go5700
Again, aliasing of the arch curve is clearly visible in the NoAA shot, the edge of the curve pixellated to a decent degree.
With 2X AA, the arch curve gets anti-aliased fairly well and the hardware doesn't leave the bottom edge of the curve alone, antialiasing the complete edge.
4X AA, due to the sample grid, is little better than 2X AA in terms of subjective IQ, giving a slightly softer appearance.
You get a fractionally softer edge with 6XS with the texture antialiased too. Overall image quality is good.
The AA effect is much like 4X, with the texture super-sampling offering very good image quality but a 4X fillrate hit. It's the same AA mode that NV40 uses for 8X.