3DMark03, Call of Duty
3DMark03
Vendor: Futuremark - (Website)API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0
There's a few of things to note here: the increase in performance when using 61.34, the performance at the Quality setting with default optimisations and the performance delta between 450/1200 and 470/1200 with optimisations off.
The new driver appears to handily increase performance compared to the intial April review driver (60.72), without sacrificing image quality, even with default optimisations on. A good sign. The Radeon X800 PRO can't keep up with the 6800 Ultra, the Ultra's extra quad pipeline handing the NV40 the 3DMark03 win. Notice how with optimisations on, the card is just as fast at 450/1200 than with optimisations off at 470/1200.
Percentage Differentials - Baseline is 450/1200 with 60.72, opts off
450/1200, 60.72, opts off | 12911 | 6704 | 3918 |
450/1200, 61.34, opts off | +1.2% | +1.8% | +1.0% |
470/1200, 61.34, opts off | +3.6% | +4.0% | +3.5% |
ASUS AX800 PRO, 4.5 BETA, opts on | -25.3% | -22.3% | -24.4% |
450/1200, 61.34, opts on | +1.1% | +8.9% | +7.2% |
Call of Duty
Vendor: Activision - (Website)API: OpenGL
Pixel Shader Version Supported: PS1.1 class
We're CPU limited in the HEXUS Call Of Duty benchmark, until we hit 1600x1200 with 4xAA and 8xAF on. The driver affords the Gainward the biggest increase at that setting, the 20MHz core clock increase doing very little for Call of Duty performance, with optimisations doing way more for performance than clock speed. The X800 PRO trails again, as expected.
Percentage Differentials - Baseline is 450/1200 with 60.72, opts off
450/1200, 60.72, opts off | 86 | 85 | 65.1 |
450/1200, 61.34, opts off | +1.9% | +3.4% | +8.9% |
470/1200, 61.34, opts off | +1.9% | +3.9% | +10.6% |
ASUS AX800 PRO, 4.5 BETA, opts on | +0.8% | -2.4% | -14.2% |
450/1200, 61.34, opts on | +1.9% | +3.3% | +22.3% |