Review: AOpen Aeolus GeForce 6800 GT 256MB

by Tarinder Sandhu on 10 August 2004, 00:00

Tags: Aopen Aeolus Geforce 6800 GT 256MB, Aopen

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3DMark03 & Call of Duty

3DMark03

Vendor: Futuremark - (Website)
API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0



The darkest line represents AOpen Aeolus 6800 GT's performance at settings of 1024x768, 1024x768 4x antialiasing 8x anisotropic filtering, and 1600x1200 4x/8x. For fair comparisons, the GT should be compared with ATI's X800 PRO. Both hover at around the £300 mark and both play second fiddle to the more expensive Ultra and XT PE cards. Performance is pretty good. It still takes a while getting used to cards that crash through the 10,000-mark barrier at the default test. Even 1600x1200, with all the eye candy added, is reasonably smooth.

Call of Duty

Vendor: Activision - (Website)
API: OpenGL
Pixel Shader Version Supported: PS1.1 class



NVIDIA's OpenGL performance is excellent. That's why AOpen's GT can comfortably beat out the £400 ATI X800 XT PE here. A GT will allow you to raise the image quality to the very highest levels with slightly older games. Further, the performance of the subsystem, even an AMD Athlon Model 3800+, directly affects benchmark results at the lowest setting; that's how powerful these cards are.