Review: AOpen Aeolus GeForce 6800 GT 256MB

by Tarinder Sandhu on 10 August 2004, 00:00

Tags: Aopen Aeolus Geforce 6800 GT 256MB, Aopen

Quick Link: HEXUS.net/qazo

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AquaMark3 & UT2003

AquaMark3

Vendor: Massive - (Website)
API: DirectX 9.0
Pixel Shader Version Supported: Unknown



AquaMark3 performance is acceptable on all four cards. You kind of wonder just how fast two SLI'd 6800 Ultra cards would be.

Unreal Tournament 2003

Vendor: Epic - (Website)
API: DX8.0
Pixel Shader Version Supported: PS1.1, some limited PS1.4 shaders to render terrain in less passes


AOpen's Aeolus 6800 GT hits bottom place when eye candy is applied. It's nice to know bottom place still gets you an average of ~85FPS at 1600x1200x32 4x AA and 8x AF.