Review: GALAXY GeForce 6600 256MB

by Tarinder Sandhu on 24 October 2004, 00:00

Tags: Galaxy

Quick Link: HEXUS.net/qa35

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UT2003

Unreal Tournament 2003

Vendor: Epic - (Website)
API: DX8.0
Pixel Shader Version Supported: PS1.1, some limited PS1.4 shaders to render terrain in less passes


You just get the feeling that NV43 cards need bandwidth to truly shine. All the other ingredients for performance are already there. 128-bit memory interface and RAM run at 550MHz translates to only 8.8GB/s of theoretical bandwidth.



An amazingly similar set of results for the GeForce PCX5900 and GeForce 6600 cards when IQ is increased.