Review: GALAXY GeForce 6600 256MB

by Tarinder Sandhu on 24 October 2004, 00:00

Tags: Galaxy

Quick Link: HEXUS.net/qa35

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3DMark03

We'll be updating our graphics benchmark suite in the next few weeks to better reflect the influx of shader-heavy titles released recently. Until then, our present set gets its last outing.

3DMark03

Vendor: Futuremark - (Website)
API: DirectX 9.0
Pixel Shader Version Supported: Mix PS1.1, PS1.4, PS2.0



If we compare GALAXY's GeForce 6600 directly against a PCI-Express version of a GeForce 5900 XT, we see that results are pretty close through all resolutions. The 6600 forges ahead in terms of shading power but gives up a huge amount of memory bandwidth away, something in the region of 14GB/s. Relatively slow RAM speeds and a 128-bit interface are to blame.




Conducting the same benchmark with 4X AA and 8x AF turns the tables somewhat. I've got a feeling that the 6600's larger framebuffer is at least partly responsible for comparative performance gains.