Unreal Tournament 2004
We'll start off with probably the least demanding of the games in our suite - Unreal Tournament 2004. Despite still being a good-looking game, this title utilises mainly DirectX 7 code, with a smattering of DirectX 8 content, namely to collapse the number of rendering passes required by the engine. This game is now all but entirely CPU limited, as we can see below.Due to the aforementioned CPU-limited nature of the benchmark, both cards end up neck and neck at these settings.
Throwing anti-aliasing and anisotropic filtering into
the mix makes little difference here, even a fast CPU such as the Athlon
FX-53 on show here fails to have enough grunt to start pushing the
limitation back to the GPU. Again, the two Leadtek boards show
near-identical performance because of this, and the game is undoubtedly
exceedingly playable at any resolution and settings here.