Doom - Vulkan
Absurdly violent and increasingly gruesome at every turn. It's fast, it's frantic, it's Doom. A game that needs no introduction to PC enthusiasts, this 2016 reboot brings hell's evil forces to life with updated visuals and is without a doubt one of the most eagerly anticipated launches in years.
Doom is useful as it can be run via the Vulkan API. Our usual performance measurement tool, FRAPS, doesn't work under Vulkan so another approach is needed. Until the tool is updated, which the developer has hinted at will be quite soon, we're using PresentMon to evaluate performance.
PresentMon is more convoluted as it calculates the time between intervals and then spits it out into a .csv file from which you can pull an average. It doesn't offer a minimum framerate, as evaluated over a full second, so we're sticking with the average for now.
Switching over to the Vulkan API has the effect of turning QHD gaming from semi-sticky to smooth.