New Rules Implemented to Increase Tournament Fairness and Excitement
NEW YORK, NY
April 17, 2008 - The World Cyber Games (WCG, www.worldcybergames.com),
the premier international video game competition, today announced the official
rules and player regulations for the 2008 tournament. These policies and
guidelines will be applied in all local preliminaries and national finals in
WCG participating countries.
The new policies were the result of feedback collected on the official WCG
website from gamers around the world, as well as e-Sport professionals,
including previous WCG finalists and various test groups. Official maps for
individual games, tournament processes and basic settings were improved so that
gamers, as well as spectators, can enjoy the atmosphere and pace of the
worldwide WCG tournaments.
"It is very important to the organizers of the World Cyber Games that we
honor the opinions and thoughts of the eSports community to ensure that we have
the most fair and exciting tournament possible," said Hyoung-Seok Kim, CEO
of International Cyber Marketing, the global organizer of the World Cyber Games.
"After a month of receiving feedback from a number of people within the
gaming community, we feel that we have established a set of tournament rules
and regulations that will enhance the WCG experience for both players and
fans."
The World Cyber Games 2008 official tournament rules and regulations are:
WCG 2008 Rules
Starcraft®: Brood War™: (1 v. 1 RTS)
• Added Maps: The Korea's Star-League - Python, Blue Storm, Tau Cross
• Removed Maps: WCG Paranoid Android, WCG Azalea
• Applied Bug rules used by Korea eSports Association
WarCraft® III: The Frozen Throne™ (1 v. 1 RTS)
• Added Map: Secret Valley
Half-Life®: Counter-Strike™ 1.6 (5 v. 5 Team FPS)
• Added Rule: 'Duck' cannot be specified up with Mouse Wheel.
• Added Rule: Only one coach will be permitted per team. Only during
"Freezetime" coach and player interaction be allowed.
• Deleted Rule: Duck Moving
FIFA Soccer 08 (1 v. 1 Sports)
• Added Bug Rule: Limited long ball play
• Added Bug Rule: Any goals using the Q+W key at midfield is not allowed
• More rules will be announced soon
Age of Empires® III: The Asian Dynasties (1 v. 1 RTS)
• Added Map: Painted Desert, Himalayas
Command and Conquer® : Kane's Wrath ( 1 v. 1 RTS)
• Added Map: Touranment Decision, Tournament Tower
Project Gotham Racing® 4 (1 v. 1 Racing)
• Course Change: New York - Park Row, London - Trafalgar Tour
Need For Speed™ ProStreet (1 v. 1 Racing)
• Laps: 5
• NOS: On
• Course Change: Willow Springs - Short Track B, Infineon - GP Track, Chicago
Airfield - Airport Long, Autopolis - GP Track
• Added Use Limitation Car: Car change is available by using 'Blue Print'
Halo® 3 (4 v. 4 Team FPS)
• Game Type : 4 vs 4 Team Death match
• Betrayal Booting: Off
• Friendly Fire: On
• Betrayal Penalty: 0sec.
• Suicide Penalty: 5sec.
• Time limitation: 15min.
• Vehicles: No Vehicles
• Map : Last resort, Narrows, Valhalla, The Pit
Virtua Fighter® 5 (1 v. 1 Fighting)
• Game type: Versus Mode
• Max Health: 200
• Round: 3
• Round time: 60 seconds
• Game Level: Random
Guitar Hero® III: Legends of Rock (1 v. 1 Music)
• Game Type: Pro Face Off
• Difficulty: Hard
• Music: Random
• Hyper speed mode: On2 (The change is available by 2players' agreement)
Red Stone (4 v. 4 Team MMO)
• Developer Rules apply
Asphalt3 (1 v. 1, Racing)
• Developer Rules apply
WCG 2008 Regulations
Very similar to last year's policy, player regulations for WCG 2008 consist of
participant qualification, age restriction, auto-berth, and more. They are
designed to provide clear guidelines for players competing in the WCG 2008
tournaments. Much like the standard for participation in the Olympics, all
players competing in the WCG 2008 Grand Final must have proof of citizenship to
their country. In addition, multiple citizenships are not allowed.
For Halo3, German law regarding age restriction applies and prohibits any
player born after Nov. 6th, 1990 from participating in the Grand Final. The
final rules for each game will be announced in the near future, in cooperation
with the German Game Grade Association.
In addition, the maximum number of players allowed on each national team is
three people (for single player games) and one team (for team play). Under the
auto-berth rule, medalists in the WCG 2007 Grand Final are allowed to
participate in National Finals, without competing in local preliminaries.
Lastly, if national team players cannot attend the WCG 2008 Grand Final, due to
sickness or any other unforeseen event, he or she may be replaced with the
next-highest finisher in the national finals. As for Half Life®:
Counter-Strike™ 1.6, the team whose substitution exceeds 2 players will be
disqualified and replaced by the next highest finishing team.
For more information about the World Cyber Gamers or to review the complete
list of specific game-by-game WCG 2008 rules and player regulations, visit the
official WCG website at: www.worldcybergames.com.