Hands-off gaming control?
We’ve already covered OCZ’s NIA (Neural Impulse Actuator) at both CES and CeBIT but this is the first time I’ve seen it in the flesh in its final, retail guise. Now the technology is way beyond my understanding using, so I’m told, a combination of brain impulses, micro-electric pulses in facial muscles and probably cycles of the moon or something. These are picked up by the sensors which now contain directional carbon (whatever the hell that is) and then translated into game commands by the little box of magic the headset plugs into.All you do on the PC is assign the various outputs from the box to buttons or mouse commands and you’re all set. Now the problem I had with early versions was it was just way too erratic and no amount of eyebrow raising, smiling or grimacing would get the game doing what I wanted it to. We’ll have to wait until we get the finished retail sample in for review but here’s an idea of what I’ll probably look like using it…