The next official chapter in the story of Naked Snake (a.k.a. Big Boss), Metal Gear Solid Peacewalker is a stealth-action title, set shortly after the events of Metal Gear Solid 3: Snake Eater, and drops the user into a 70s Cold War scenario. As interest continues to grow in this new title from series creator Hideo Kojima, he and his Tokyo-based Kojima Productions team have also revealed several key new elements to be found in the game.
The first major reveal is the Mother Base offshore plant, which acts as a hub for items and personnel collected within the game. During the course of Peacewalker, users can recruit felled adversaries and transport them to the Mother Base sea rig by using the Fulton Recovery System. Recruited soldiers each have unique attributes that allow them to support Snake and other characters in a variety of ways. By gathering more staff, players will be able to expand Mother Base and gain access to new functions. Mother Base also acts as a development area for Snake, where weapons can be upgraded or collated information used to create all-new armaments.
Gameplay will also introduce new AI Weapons – giant unmanned behemoths that Snake must overcome to complete his mission. These include hover, airborne, and tank-style vehicles. Each AI Weapon can talk and even sing during battle using VOCALOID technology, hinting at a surprising level of intelligence and a deeper role in the game’s intricate plot.
Finally, Kojima Productions has also confirmed the PSP game will boast extensive multi-player elements, allowing four-player co-operative missions, and a three-against-three battle royale, wherein six players can form teams and engage in huge linked battles via the Sony handheld’s Ad Hoc capabilities. Further details will be released shortly/
The story continues in May...