ECTS Dissolved : 1C Company

by Jo Shields on 5 September 2002, 00:00

Tags: Simulation

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Mechminds

MechMinds is a curious one to place. The blurb places it as an "action role-playing game", whereas the demo movie gives it a feel more akin to a First-Person Shooter in futuristic tanks. The story seems a bit lame, but it appears action-packed, which is the main thing. As soon as we have more, we'll share it.

Description:

MechMinds is an action role-playing game unfolding in sci-fi universe inhabited by robots. Robots have just vague memories of people as creators of their world (that is in fact a huge military test zone). You will have to assume role of a AI robot traveling on a glider - special floating vehicle with antigravity engines. Gliders are multipurpose combat vehicles, and the huge military zone was created to test them. The game combines combat action, trade, exploration, undertaking of various quests and missions, glider upgrades, armament purchase.

Humans and Arlings, creators of the military test zone managed by a spontaneous computer system named "Super", abandoned it a long time ago. MechMind is artificial intelligence in a super durable shell used to test different kinds of equipment on the battlefield. The MechMinds civilization was born as a result of long-term functioning of the military zone and its elements. The "Super" system is meant to create effective battle gliders, while MechMinds are responsible for its further perfection and testing. As different MechMinds have a different vision on the further upgrade of gliders, they split up into different groups. There is also the third power. It has to do with the events that happened long before the appearance of MechMinds civilization. The third power named the Observer supervises MechMinds and influences the course of events in a certain way. In fact, the aims of "Super" master computer and the Observer are totally opposite. They can affect the next stage of MechMinds development in a totally different way. The player can take either side and change the future of the robotic world forever.

The player enters a huge world made up of different zones. Each zone lives a life of its own, and has its own social and trade relations. Moving from zone to zone the gamer meets different groups of MechMinds and may join any of them. The player, just like his enemies and allies, has access to different combat vehicles, technologies and upgrades. Profitable trade, victories in combats and fulfillment of different tasks will let the player earn resources to upgrade the glider and influence his in-game rating

Features:

  • Over 30 types of weapons, including bombs, mines and rockets
  • Over thirty types of gliders, including biomechanical gliders
  • Various opportunities for gliders upgrade
  • A unique robotic social system, civilization of AI creatures
  • Top notch special effects
  • Huge sci-fi game zones

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