Sphere
MMORPGs haven't traditionally been for me - for one thing, I dislike paying a subscription to my games. For another, I'm on a slow modem. Sphere doesn't look like it's likely to cure either of these, but it DOES look like an attractive 3D MMORPG that will appeal to fans of the genre. The game is set in a Medieval Europe setting, but what the demo does NOT show is what you'll be killing in the game...
Description:Sphere is a MMORPG (massive multiplayer online RPG), which plunges you into the world of medieval Europe where you have complete freedom to shape your own destiny...
A monk-pilgrim brother Batist learns an ancient mystery of how to create a Universe. While creating his own Universe - Sphere - the monk made a minor mistake that was followed by drastic consequences. The newly created Universe absorbed him and a few thousand people from all over the world, the magic passage was sealed, cutting off its inhabitants from their home world.
Sphere's five huge continents are crammed with NPCs, monsters, and other players inhabiting every square meter of the world. Cities protect players and are used as main trade and political centers. Monsters never visit cities, and players should avoid brawling inside the populated area, because scuffles are punished. Sphere markets offer fantasy goods, including weapons, potions, miscellaneous items and alchemy components.
There is a score of deadly monsters in the game, for example, dogheads - orcs with dog’s head, dangerous unicorns, harpies, zombies, and many more hideous characters. However for experienced players monsters will assume the role of walking sources of treasure and magic items.
Avatars in Sphere are characterized by different parameters, attributes and skills as well as social status (for example, baron or duke). Player's social status depends on the number of successfully completed quests and gained quest points. Alternatively player can have a status in the magic hierarchy. All these parameters influence the player's ability to cast spells or to use cold steel in combat.
There are two schools of magic in the game: alchemy school and mantra school. The first is based on ingredient-bound style of magic (and presupposes mastering in herbs, bat manure, toad hearts, and loads of other disgusting things). The second school is all about mantras that are somewhat similar to "usual" wizardry spells, but may prove to be completely different.
Features:
- huge game world with hundreds of locations
- customizable avatars
- unique fantasy world
- branched hierarchic structure
- original alchemic and spell-casting system
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