ECTS Dissolved : 1C Company

by Jo Shields on 5 September 2002, 00:00

Tags: Simulation

Quick Link: HEXUS.net/qanb

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Perimeter

I've been saving the best to last. Perimeter is, at its simplest level, a strategy game. You have a base, you have units, and you have an enemy to kill. However, Perimeter has a radical new take on the genre reliant on its specially developed engine: The terrain around you is in a perpetual state of change. Your units are able to influence the terrain in varying degrees, and at its most potent huge shockwaves can be sent riding through the landscape. Your base maintenance and new units all require Energy (much like Startopia), which is extracted from the ground (a larger Perimeter means more energy). Aggressive building is an important factor, but equally important are your units. There are three basic types of unit, and these combine and separate at will to create more powerful units - a Helicopter is made from a say few grunts, a lieutenant and a technician, for example.

Perimeter is a real-time strategy game built on the concept of nonstop terraforming. The gamer will embark on territory seizure by means of especially designed units thus turning it into the principal energy resource. Then the subsequent encircling of the zones with an impenetrable perimeter will follow. Alongside unique terraforming and protecting perimeter opportunities the game provides powerful nanotechnologies, which allow managing groups of modifiable combat units. The necessity of efficient strategic territorial planning and tactical flexibility of combat units make the game appealing to any admirer of strategy genre.

The game takes place in a detailed science fiction universe and embraces an epic plot centered on the fate of Exodus civilization that once abandoned the dying Earth in search for a new world. The story leaves no sci-fi admirer indifferent and the gamer participates in a large-scale expedition covering several centuries in mysterious Psychosphere worlds.

Perimeter does not copy other RTS products but instead offers a well-balanced combination of new terraforming principles and territorial wars with traditional strategy elements.

Features:

  • Real-time terraforming influenced by the special units, explosions and natural geological processes. For the first time in strategy genre history the landscape is an active participant in combat, not just a static background
  • Territorial warfare. The gamer encircles terraformed and captured zones by static and impenetrable force cupolas that essentially change combat tactics as protecting perimeters of opposing parties annihilate
  • Combat units composed by the gamer are no longer integral during a mission. Owing to nanotechnologies they can be transformed right on the battlefield thus giving the player powerful tactical opportunities to adapt combat units to a particular situation
  • Energy obtained from terraformed surface is the main multipurpose resource. The whole infrastructure controlled by the gamer makes up a united energy system. Thus even squads operating far from the clusters depend on their structure and energetic potential.
  • Combat units are organized into squads. Thus the gamer does not need to control each unit and manages combat forces on the higher strategic level, giving orders to cluster groups.
  • The gamer witnesses and participates in the life of Exodus civilization along an extended timeline. Perimeter takes place in a detailed science fiction universe and embraces an epic plot centered on the fate of Exodus civilization that once abandoned the dying Earth in search for a new world.
  • Together with the Exodus the gamer will discover dangerous and mysterious Psychosphere worlds and link them to make the Great Chain. The split inside the Exodus will cause a clash inside the Exodus civilization and insanity will gradually reach the Exodus from inside.
  • Original Perimeter soundtrack perfectly reflects the unforgettable atmosphere of the game universe.

Screenshots: Screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen screen

I hope this first look at the games ahead has been interesting. Stay tuned for more from the other booths!



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