Review: Ghost Recon Advanced Warfighter - XBox 360

by Steven Williamson on 16 March 2006, 10:39

Tags: Ghost REcon Advanced Warfighter, Xbox 360, PS3, FPS

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Improved A.I



The arrows are colour coded, yellow arrows point to your next objective, red arrows indicate enemy positions, and blue arrows indicate team mates geographical locations. The in-game map shows you a more precise location of these points, where you'll be able to send in a drone, an Apache helicopter or a tank, to take out the enemy before you arrive on location. You'll never be lost in GRAW, if in doubt head towards the yellow arrows and you can't go far wrong.

The in-game map is crucial in planning an attack, you'll be able to send your troops to any position you choose, send a drone on a spy mission to survey the area, or look for a suitable way point to flank your enemy. The map is fairly compact and, although it's not an issue in single player campaign, it can be difficult to relay your exact position to teammates without zooming in to magnify the maps co-ordinates, thus wasting crucial seconds. Despite this slight negative, the map system is detailed and user-friendly, if you need a quick explanation of the map symbols you can view the map key at any point in the game.

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The training session introduces you to a skill that is crucial throughout the missions, leaning around corners, over car bonnets and around up turned wooden palletts in order to shield yourself from the enemy. By walking into an object that has a vertical flat surface, such as a wall or fence, you’ll be able to peak around or over many of the inanimate objects scattered around GRAW’s terrain. By pressing the RB button you can switch stance and backtrack to the other corner. Pull the left trigger and your soldier will adopt a shooting position, but be careful, even at Normal game difficulty, the enemy A.I are extremely accurate, one bold move too many may result in a early grave.

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The A.I soldiers in GRAW have been given an overhaul. The accuracy of the enemy shooting ensures you’ll need to creep around every corner. The onslaught of enemy fire at times is relentless, but the balance between the game’s difficulty level and the logical thinking needed to defeat an ambush, is spot on. The A.I are so good I’m sure I was killed from behind cover more times than should be possible.