UT2003 and Tiger Woods 2004
Unreal Tournament 2003 (2225)- Author: Epic
- DirectX Class: 8.1
- Pixel and Vertex Shaders: No
- Other: High resolution textures show massive detail when aniso is applied
- FSAA set through control panel. AF set through .ini file

The last point on the previous page is really brought home in Unreal Tournament 2003. The 9800XT has to be faster than the 9800 Pro 256MB card. The benchmarks show that it is, but they also show how slight the lead can be.
Tiger Woods PGA Tour 2004
- Author: EA Sports
- DirectX Class: 9.0
- Pixel and Vertex Shaders: Yes (unknown versions or amount of effects)
- FSAA and AF set through control panel

A custom hole-in-one shot was recorded at the Bethpage course. The game allows the user to play back selected shots. The time between the club striking the ball and the ball disappearing into the hole was used as a flyby benchmark. FRAPS 2.0.0 was used to calculate the average FPS whilst the ball was in motion. Another ATI benefit before image enhancement is applied. Most games that uses DX9-class graphics pose serious questions at higher resolutions. We can't wait for the next iteration of performance cards.