RTCW: ET and Call of Duty
Return to Castle Wolfenstein - Enemy Territory- Author: id Software
- OpenGL
- Pixel and Vertex Shaders: No
- Modified Q3 engine with high-resolution textures
- FSAA and AF set via control panel

Ouch!. Poor performance that's acknowledged to be a Catalyst 4.1 driver problem. The 9800 Pro cannot exceed the XT's performance, which is dire in this case.
Call of Duty
- Author: Activision
- OpenGL
- Pixel and Vertex Shaders: No
- Heavily modified Q3 engine with high-resolution textures
- FSAA and AF set via control panel

Call Of Duty is another game based on the venerable Quake III engine. You perhaps couldn't tell as it's been heavily tweaked and modified for its latest role in another military game. Far greater texture detail gives it an excellent look. That goes double when AA and AF are applied.