Review: Crucial Radeon 9800 Pro 256MB

by Tarinder Sandhu on 25 January 2004, 00:00

Tags: Crucial Technology (NASDAQ:MU)

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RTCW: ET and Call of Duty

Return to Castle Wolfenstein - Enemy Territory

  • Author: id Software
  • OpenGL
  • Pixel and Vertex Shaders: No
  • Modified Q3 engine with high-resolution textures
  • FSAA and AF set via control panel




Ouch!. Poor performance that's acknowledged to be a Catalyst 4.1 driver problem. The 9800 Pro cannot exceed the XT's performance, which is dire in this case.

Call of Duty

  • Author: Activision
  • OpenGL
  • Pixel and Vertex Shaders: No
  • Heavily modified Q3 engine with high-resolution textures
  • FSAA and AF set via control panel




Call Of Duty is another game based on the venerable Quake III engine. You perhaps couldn't tell as it's been heavily tweaked and modified for its latest role in another military game. Far greater texture detail gives it an excellent look. That goes double when AA and AF are applied.