Sinden Lightgun for Windows and Linux blasts past funding goal

by Mark Tyson on 29 April 2019, 11:11

Tags: Kickstarter

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The Sinden Lightgun has blasted past its Kickstarter funding goal of £25,000 and raised over £135,000 so far (half way through the project, with 2 weeks left). It is a great success for Sinden Technology, which seeks to bring fast-paced lightgun high-jinks to PCs using LCD screens using an "entire new technology".

If you played lightgun games on the older consoles using CRT TVs you might have been disappointed with the LCD HDMI TV generation successors. I know I was. Playing lightgun games on the Sega Dreamcast and a CRT TV, for example, was fluid and fun. Several years later with a Nintendo Wii in the household it was a surprise to see how the lightgun cursor seemed to sway behind my actions. Apparently the same laggy feeling was evident with PS Move controllers used in PlayStation lightgun games.

The Sinden Technology founder, Andy Sinden, developed the Sinden Lightgun to deliver fluid lightgun gaming to Windows and Linux PCs using LCD monitors and TVs. The basic premise behind the technology is that a camera in the gun recognises the rectangle of your TV border and thus it doesn't need a sensor bar(s) like the Wii and PS Move style solutions. Furthermore, this design, its high-speed camera and dedicated CPU, mean it doesn't need to be calibrated and it can add 3D user movement in games that support it.

The Windows and Linux drivers map the lightgun to behave like a mouse and thus it is easy to be compatible with a multitude of games, old retail lightgun ports for PC (as shown above), and emulators including classics available via MAME. At the time of writing the Linux support (like the 3D perspective support) is said to be "experimental". However, the designer has tested the Linux support with a Raspberry Pi (Raspian) and says it is possible to make a good retro lightgun system using RetroPie.

The hardware you see in videos could be described as beta. It is a refinement of an earlier version but in the finished shipping version there will be an additional 4 assignable buttons (therefore 8 in total) for easy menu navigation and additional actions. It reloads via 'pump action' by default. Recoil functionality is still in development. With the strong backing of this project I would hope for appropriate investments to make this as good as possible for a gen1 device.

Lightgun games that work with the Sinden Lightgun:

  • Duck Hunt
  • Time Crisis 1/2/3
  • Virtua Cop 1/2/3
  • House Of The Dead 1/2/3/4/Overkill
  • Point Blank 1/2/3
  • Terminator 2 Arcade
  • Star Wars Trilogy
  • Jurassic Park: Lost World
  • Mad Dog McCree
  • Battle Clash
  • Wild Gunman
  • Lethal Enforcers
  • Area 51
  • And many many more.

If you are interested in the possibility of using a lightgun on your Windows or Linux PC, there are still over two weeks left to back the project. Pledging £80 or more will net you a single Sinden Lightgun, the recoil version has has a significantly higher starting pledge amount of £130 or more.



HEXUS Forums :: 14 Comments

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I'm amazed, that looks terrible.
I am interested to know how they were able to achieve it, considering Namco from Japan could not.
Time Crisis games are all PS games. How are we expected to play these on a PC ( emulator ? )
Virtua Cop3 also never made it to the PC or a console. It's on a proprietary arcade system.
£80 is just a bit too steep…seems an over engineered solution to a problem that doesn't *really* exist to me.

Time Crisis 4 on the PS3 worked really well by using two IR sensors placed on opposite edge of your TV. Sure it involved a bit of setup, but it was cheap and ultimately worked just as well as the original lightgun systems from the PSX era. No lag/latency issues, very accurate and still works to this day. We have fairly regular “shoot outs” in our games room at work on TC4 :) It's the one with the Orange Gun, not the pretty awful “move” system version.

There is an opportunity here though…once this is off the ground and running, they should look to licence the games referenced and release a mini-console along the lines of the Snes mini etc, but purely for light gun games. Heck probably even better to licence the tech to Capcom/Sega/namco and get them to do the hard work.

I'd buy that and £80-£100 wouldn't be an unreasonable cost, its just a bit much for the hardware alone.
Spud1
£80 is just a bit too steep…seems an over engineered solution to a problem that doesn't *really* exist to me. <—snip

snip—>I'd buy that and £80-£100 wouldn't be an unreasonable cost, its just a bit much for the hardware alone.

I thought how reasonable that was, given that a 60 fps camera is around the £60 mark - but this also contains the processor to decode the image, calculate angles etc and determine the point of aim. It looks as if it contains some rotational information as well.

Having watched the video, I though it would be upwards of £150. It isn't “just” hardware, there is the software that goes o the PC and of course the firmware as well.
I get it from a production/hardware cost - but from a market positioning perspective its very expensive imo. Especially when there are open source drivers for Guncon 3 that work with a bunch of MAME emulators (and ofc the officially supported time crisis titles)

https://github.com/beardypig/guncon3

As I say, over engineered for the problem it's trying to solve I think, albeit still a pretty cool solution. Bundled with officially licenced games it would be excellent..but stand alone, its a tough sell.

edit: interesting (for techies :) ) article on how the above driver was reverse engineered - https://www.beardypig.com/2016/01/06/guncon3/