Review: Spiderman 2 - Nintendo DS

by Nick Haywood on 5 May 2005, 00:00

Tags: Spiderman, Activision (NASDAQ:ATVI), PC, Xbox, Xbox 360, GameCube, PS2, PSP, DS, Wii, Platform

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The webbed wonder!



The game is set over 15 linear levels which see you swinging, kicking and crawling around various locations as the game’s story progresses. The action is viewed in side on 2D style but the backdrop is actually in 3D. That sounds a bit weird doesn’t it? A 2D side scroller with 3D backgrounds? Hmm, to be honest, though it works well and looks good, the 3D backgrounds make you wish that you had more movement for Spidey and very shortly the playing area starts to feel constricting.



Adding the feeling of claustrophobia is the tight viewing area which means you can’t see all that much around your character. You’ll find that quite often you’ll run into a health reducing obstacle purely because you couldn’t see far enough ahead of you while you were moving. This is annoying and especially so when compounded by the next bit…

The basic idea of each of the levels is to work your way from one side of the level to the other completing objectives as you go. Just for variety you might have to beat up bad guys on one level but rescue victims of a fire or hostage on the next… then beat up bad guys, then rescues hostages… the beat up bad guys AND rescue hostages. Ok, so there’s variety in the form of three variations on a theme, so it’s variety of a sorts, I suppose.