3DMark Port Royal DXR benchmark docks on 8th January

by Mark Tyson on 10 December 2018, 11:01

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Late last month UL Benchmarks announced its latest addition to its signature 3DMark benchmark suite, Port Royal. This extension to the suite would test and offer comparisons of real-time ray tracing performance for any graphics card that supports Microsoft DirectX Raytracing. Over the weekend further information regarding the Port Royal's availability, pricing, and a full benchmark run demo video have been released.

Above you can see the video embedded. The video shows a shiny spacecraft dock inside a shiny space station which looks like it is populated by cyber-zombies. Then a person emerges from the space ship and opens a port which releases lots of brown fluid. UL Benchmarks states that "as well as benchmarking performance, 3DMark Port Royal provides a realistic and practical example of what to expect from ray tracing in upcoming games." In particular, the ray tracing you see in this demo is used to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques. The benchmark runs at 2560 × 1440 resolution.

As mentioned in the headline, the 3DMark Port Royal DXR benchmark will become generally available on 8th January 2019. From that date, if you buy the 3DMark Advanced Edition (USD $29.99) you will find that Port Royal will be included. If you already own 3DMark you will have the option to upgrade for USD$2.99. Subscribers to the 3DMark Professional Edition (USD $1495pa) will of course also get access to the DXR benchmark from 8th Jan.

The release date coincides with CES 2019 where UL Benchmarks will be showing all its newest 3DMark and PCMark software and talking about its plans for 2019.



HEXUS Forums :: 5 Comments

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Is there any kind of sense or story to the environments in these benchmarks?
I will be interested to try this out - curious what level of optimisation they have done and the approach they have taken to the scenes. Even more so now that i've been playing the latest BFV patch and seen a just under 100% increase in performance with DXR enabled (from circa 40FPS to 75-80) from their first round of optimisation, with (supposedly) more to come.

Similarly I am curious if they will make use of DLSS within this scene or not, or will this be configurable? Really curious on whether DLSS vs TXAA will make a difference to DXR mode or not in performance terms too.

Guess we will see in Jan :)
Well, the benchmark looks stupid to me.

Now, one interesting thing is, if its release date not just coincides with CES (which is normal) but also with AMD new GPU? Is there a connection?
darcotech
.. but also with AMD new GPU? Is there a connection?

Perhaps I'm being cynical, but, doubt it. AMD is already as far behind as it gets for (real time) ray tracing, and they explained that they're not going to support it for a while. If any new GPUs pop up (also doubt it) then they won't have the guts to seriously play ball with nVidia anyway.
Ozaron
darcotech
.. but also with AMD new GPU? Is there a connection?

Perhaps I'm being cynical, but, doubt it. AMD is already as far behind as it gets for (real time) ray tracing, and they explained that they're not going to support it for a while. If any new GPUs pop up (also doubt it) then they won't have the guts to seriously play ball with nVidia anyway.

Dammit I just hate games and monitors relying on gpu brand specific technologies, there are really some cool monitors there which require freesync or gsync, then in games there is nvidia hairworks and amd tressfx, as of now we have to rely only on RTX series for some sort of RayTrace tech, I mean take Battlefield 5 for example, it's amazing how the reflections made such a huge change with RT on, almost as if the game is now looking far better than ever and that too on a FPS game.

heck this video here shows why I love RT now more than ever
https://www.youtube.com/watch?v=PkN5nbUnlP0