Interview :: Two Worlds : The Temptation - PC, Xbox 360

by Steven Williamson on 12 May 2008, 12:48

Tags: Two Worlds, PC, Xbox 360, Action/Adventure

Quick Link: HEXUS.net/qam5u

Add to My Vault: x

Talk of a new graphics engine, customisation and character development

HEXUS: The daily grind of leveling up can sometimes feel like a full-time job, what have you done to make it fun, exciting and interesting?
James I don’t think you ever really get that feeling in our game. Not only do you get to select where to allocate skill points every time you go up a level, we also have character earn skill points at about the midway point between levels. In addition to this, there’s many places in the world where you can learn new things to advance yourself. So there’s never a point where you’re killing monsters just trying to grind your way to the next level.

HEXUS:How deep will the rabbit hole go in terms of character customization and micro-management?
James Very. The character advancement I’ve explained, but we’re also keeping our item combination system where players could stack items together to create new armor, weapons, rings, staves, potions – everything! Just as with character advancement, we’re keeping the basics the same but adding more depth. This way, if a player is so inclined, they can easily spend hours customizing all the details of their character.

HEXUS:Can we expect to see the same kind of locations, such as settlements, ruins and villages? Can you paint a visual picture of this free-roaming environment?
James We’re very proud of the world presented in Two Worlds. We managed to present a varied environment in a realistic fashion. Rather than you crossing a line where suddenly you go from jungle to desert, we had the scenery gradually shift from one type to another as you traveled. The Temptation once again takes place in Antaloor, but this time we’re expanding the world to the east of the Drak’ar Desert, showing what civilization lies across that great expanse.

Click for larger image


HEXUS:We understand there’s a new graphics engine for Two Worlds: The Temptation? The graphics were pretty decent in the original so why did you decide to take this path and how do you think it will improve the experience?
James We had to incorporate a new game engine so we could have characters do something very important that they previously couldn’t – interact with objects. This means your character, and non-player characters, can lift and move things, and move and climb ladders. It might not sound like much, but this pretty much changes everything from level design to quest structure. Indeed, the graphics were good in Two Worlds, but now they’ll be even better in The Temptation.

HEXUS:Combat was one of the redeeming features in Two Worlds. Can you tell us how it works in this sequel and if any changes have been made to the combat mechanic? And can we expect to see mounted fighting again?
James In The Temptation, players will actively block incoming attacks rather than the passive system we had with the original. Also, like I said before, there will be more combat options available, and many old options will have new effects. For example, if you disarm someone, you’ll see the weapon fly out of their hands and onto the ground, and you’ll be able to pick it up. Of course, enemies will be able to do the same thing to you! We’ve also made heavy improvements to the mounted combat system, making it more intuitive and easier to succeed with.

HEXUS: In terms of weaponry, what can we expect and will we be able to pimp our weapons to make them more powerful and/or aesthetically pleasing?
James Indeed. Like I mentioned before, we’re keeping the weapon combination system, but just adding more options to it. People loved crafting their own arms and armaments in the original, so we’re beefing it up for The Temptation.

Click for larger image


HEXUS:There was a good variety of enemies to fight in Two Worlds, such as Zombies and Giant scorpions. What have you got up your sleeves for Two Worlds: Temptation? Which is your favourite enemy to fight against and why?
James Our team was always proud of the imaginative imagery of our monsters. Even beasts that have a look that’s practically set in stone, such as the Cyclops, were given a completely different take. So we’re keeping many of the menagerie from the first, and adding a slew of new creatures for players to face. I can’t spill the beans on any of them yet, but believe me when I say that you’ll be struck with both awe and fear when you encounter some of the larger ones.

HEXUS: Will there be a multiplayer aspect?
James Absolutely. This is another big hurdle we had with the original Two Worlds. When the game initially shipped, I’ll admit that the online multiplayer was problematic. We fixed everything, but at that point I’m sure many players had given up on that side of the game. With The Temptation, we’re coming out of the gates strong, with a robust and fully functional online multiplayer component.

HEXUS: What are the biggest challenges and hurdles you’ve faced with the game since development began?
James Mostly just reigning ourselves in. The whole team has tons of great ideas, but we have to stay focused on not only finishing the game, but making it gel together completely.

HEXUS:What are your proudest achievements in Two Worlds: The Temptation?
James There’s a few I can’t talk about yet, but I can say that the storyline is a million times better. It’s a much darker tale, with some very, very surprising twists.

HEXUS: Will Two Worlds: The Temptation be an exclusive title to the Xbox 360 console or are there plans to bring it to PS3? (If not, what factors influenced your decision?)
James Ah, you’re asking me all the tough ones right now. Can’t comment on that.

HEXUS:Do you have a release date in mind?
James Fall of this year.

HEXUS: In one sentence, please tell us why you think we should pick up a copy of Two Worlds: Temptation.
James Two Worlds: The Temptation is everything that a role-playing game fan is looking for.



HEXUS Forums :: 4 Comments

Login with Forum Account

Don't have an account? Register today!
Having been a tad disappointed with Two Worlds, possibly because we'd just completed Oblivion

I was the other way around, dissapointed in Oblivion and excited about Two Worlds, possibly because i'm a fan of the Gothic series and Two Worlds felt like the game Gothic 3 should have been.

i just hope that with this new game/expansion they haven't forgotten about the quests they left open ended. The one that comes to mind most is ‘the flame’ saying something like “we can talk more of our plans, after you have completed your quest”, you go off and complete your quest which is rescuing your sister, and then the game ends. so i hope that the necromancers play a role in the temptation. unless that is the plot of temptation..

the necro's were looking intio the taint and it's world shifting properties, so you learn more about the taint, and then you get tempted to alter the course of the world either to evil or good, it depends on who pays the most. so you need to get aziraals power and then you can work from that.. hmm big boss fight, something Two Worlds was lacking.


anyways.. i'm still playing Two Worlds (in low detail) so the improved graphics/game engine better work or there'll be trouble!!
stevie lee;1418508
Having been a tad disappointed with Two Worlds, possibly because we'd just completed Oblivion

I was the other way around, dissapointed in Oblivion and excited about Two Worlds, possibly because i'm a fan of the Gothic series and Two Worlds felt like the game Gothic 3 should have been.

i just hope that with this new game/expansion they haven't forgotten about the quests they left open ended. The one that comes to mind most is ‘the flame’ saying something like “we can talk more of our plans, after you have completed your quest”, you go off and complete your quest which is rescuing your sister, and then the game ends. so i hope that the necromancers play a role in the temptation. unless that is the plot of temptation..

the necro's were looking intio the taint and it's world shifting properties, so you learn more about the taint, and then you get tempted to alter the course of the world either to evil or good, it depends on who pays the most. so you need to get aziraals power and then you can work from that.. hmm big boss fight, something Two Worlds was lacking.


anyways.. i'm still playing Two Worlds (in low detail) so the improved graphics/game engine better work or there'll be trouble!!
I'm going to give the next one more of go, I played the last one for 6 hours max and after playing Oblivion it felt like a poorer version, although I did enjoy aspects of it.

It seems much better, looking forward to it.
I borrowed Two Worlds (360) from a friend before he sold it on ebay.

Riding horses and mounted combat will be vastly better.
HEXUS:Combat was one of the redeeming features in Two Worlds. Can you tell us how it works in this sequel and if any changes have been made to the combat mechanic? And can we expect to see mounted fighting again?
so there is actually mounted combat in this one? I thought the mounted combat skill was a waste of skill points in the last game as mounted combat was non-existent.

HEXUS: The daily grind of leveling up can sometimes feel like a full-time job, what have you done to make it fun, exciting and interesting?
James: I don’t think you ever really get that feeling in our game.

That is such an opportunity for a misquote :D


When I first started playing Two Worlds I just couldn't get into it - Wolves and bears killed you at every turn and the bugs seemed crippling (every time someone signed into X-box Live the game would stutter and what looked Like a DOS box popped up in the top left ). But, the longer I played it and the more I levelled up, I did start to have fun despite all the bugs (speaking of bugs does anyone know if the visit all locations/undergrounds achievements got fixed?)
Mounted combat did have a use - you could attack ground opponents from horseback, and although it was a pain to do well, it did look cool :) However, the dismount skill was entirely useless in single-player, as no mounted NPCs existed.

The biggest problem two worlds had in reviews was all the comparisons to Oblivion, which the development team even encouraged. However if you can look past the graphics, it's not a crippled oblivion clone but more a slightly broken and unpolished Diablo clone. Once you get the right perspective on it, the game becomes more enjoyable, I found.

Two Worlds really did fail at difficulty curve. As opponents did not ‘level up’, initially you were completely outmatched by everything, and mere survival was difficult to impossible. However once you have learnt the game systems, you can become better than anything it can throw at you. That, combined with a linear and obvious plot, turned the last quarter of the game into a bit of a meat grinder alone, and so I lost interest.