OnLive game streaming returns, works with your Steam collection

by Mark Tyson on 6 March 2014, 11:12

Tags: OnLive

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Game streaming company OnLive has been reborn and launched two new cloud-based initiatives called CloudLift and OnLive Go. OnLive suffered from "a cocktail of financial issues," and went silent following a series of unfortunate events that peaked in August 2012, reports Engadget. From that time on it has been working quietly to restructure and reenergise.

New hire and former IGN exec Mark Jung, OnLive executive chairman, told GameSpot "Not that we ever went anywhere, but we're back". He then pitched the idea behind the new OnLive CloudLift product; "We've listened to our players. They want the convenience of instant access to their games wherever they are, but they also want to own the game and be able to play it locally on their home PC," Jung said. "With this new offering, we’re continuing to expand on the compatibility, freedom and instant access our users enjoy, with the added flexibility of owning a local copy of their games."

CloudLift is a $14.99 a month service which allows users to play any of the games they own on Steam, or other download services, on other devices they may own. Supported games also support multiplayer functionality. We are also told that OnLive will sell Steam download game codes which come with a free 7 day trial of CloudLift. At launch time CloudLift includes support for 20 games including Batman: Arkham Origins, The Lego Movie Videogame, Dead Island and Saints Row IV with more in the pipeline. Cloud play is available on PC, Mac, TV and Android tablets.

OnLive Go applies OnLive streaming technology to MMO and virtual world games. For instance the service is offering a mobile interface for 'Second Life' which allows Android device users to play or demo these games, which would otherwise require a large install payload, quickly and easily.

Meanwhile OnLive is still selling subscriptions to its PlayPack of 250 "great games" which you can play anywhere, anytime on multiple devices. This $9.99 more 'traditional' games streaming service can be investigated further here.

GameSpot says that the OnLive service has invested in "significant technology upgrades" over the past year. TIME magazine reporter Jared Newman found the service to be much improved but a "little laggy" on his 30 Mbps connection in initial testing.



HEXUS Forums :: 6 Comments

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So it looks like apple is still blocking them from releasing the ipad app, which was one of the major stumbling blocks before.
The other being the need for a decent broadband low latency connection.
Bit loathed to have to pay for a subscription to play games I already own. Maybe an option for those who do not want to buy a high spec PC but if you have a Steam library of games you probably already have one.
Local rendering. There is no ‘cloud service’ I want hosted on vendor machines.
If it was laggy on a 30Mbps connection then I really can't see it taking off, it definitely limits the audience who could make use of the service and £15 a month on top of games costs is quite an outlay for most. I think they'll struggle to get any real makert penetration
Goobley
If it was laggy on a 30Mbps connection then I really can't see it taking off, it definitely limits the audience who could make use of the service and £15 a month on top of games costs is quite an outlay for most. I think they'll struggle to get any real makert penetration

Problem is, it's not the speed that kills it, it's the latency. And broadband providers sell on speed, not latency.

If you could get a connection that guaranteed <10ms latency, it might work really well. But I don't see that happening.