Conclusion, final thoughts and awards
So let’s figure out just what’s going on in The Witcher because it all seems a bit of a muddle. On the one hand you’ve got a simplistic interface aimed at the novice RPGer but crippled by awkward camera controls whilst on the other hand you’ve got a fairly respectable third-person action RPG that whilst easier to control, is still hobbled by a laggy combat interface.NPC character interaction feels like Activision’s Zork games (yes, I know the original Zorks were Infocom, ok?). The looping, goldfish-memory set response sequence feels out of place and with Geralt repeating everything you say, his stereotyped tough guy gravel voice started to grate after a while. That said, some of the main characters, especially in the cut-scenes, are voiced and acted very well indeed, which makes the NPC voices stand out all the more as being, well, a bit poo.
The inventory, character and skill trees screens are more complex than they really need to be, which can start off being quite confusing. I know that most RPGs require you to at least have a glance at the manual but even then you’re a bit uncertain what the hell is going on. That said, with a bit of use it does become obvious how things work though you can’t help but feel that others before did it better and simpler. I’m not looking for dumbing down in RPGs, far from it, but over-complication, which these screens lean towards, is a no-no too.
And it’s a similar gripe with the combat which, though it keeps you engaged and feels like you’re doing something other pummelling a mouse button, could’ve been so much better. The biggest problem is the lag caused by the animation winding up to make a strike. If Geralt gets hit before he’s started his attack sequence, the whole thing is interrupted but you’re given no visual clue to this so you wait and then realise he’s not attacking and have to click again… You do get used to the timing and combat can be rewarding but if it weren’t for the pause feature to select your combat style and weapon, you’d be facing a lot of reloading as Geralt takes an undue pummelling.
But despite all these niggles, The Witcher actually has an awful lot going for it. Sure, it’s probably the slowest starting RPG you’ll ever come across and yes, the interface can sometimes be a bigger obstacle than the enemies you’re fighting but in spite of all that, if you pile in the playing time you’ll find the game opens up into something really rather good.
I suppose it’s a combination of getting used to the timing of the combat and blanking out those awful, near comical accents, but once you get past those there’s a lot of game here that’s damn good fun. Yes, it’s pretty stereotypical stuff littered with out-of-place NPCs and the like, but it’s enjoyable all the same. I guess The Witcher is asking you for a pretty big suspension of belief rather than providing you with a watertight medieval world. Nowhere is this more apparent than in the dialogue which is full of anachronisms, but again, invest a bit of time and you’ll open up a game where characters calling each other ‘babe’ really doesn’t matter.
All in all, The Witcher, try as it might to entice new blood into the RPG genre has too many failings that new players will find hard to get over. Of course, if they do stick with it they’ll be rewarded with a game that shows them what a serious RPG can do. More seasoned RPG fans too might find The Witcher’s oddities too much to put up with and even those that plough in the playing time might just find it too much. However, if you give it a fair crack, you might be pleasantly surprised.
Pros
Gorgeous graphics
Plenty of sub-quests that don’t lead you too far from the main story
Massive skill tree
Alchemy is a pretty much a free for all create-athon
Two ways to play
Cons
Adult theme boils down to cartoon nudity and a bit of swearing
Needs a pretty big investment of time to reap the rewards
Voice acting dire in places
Overly complex character, skill and inventory screens
The Witcher: It’s like Marmite, you’ll either love it or hate it.