Feelreal multisensory VR mask gets funded within an hour

by Mark Tyson on 10 April 2019, 12:21

Tags: Kickstarter

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If you are of the opinion that a VR experience can only improve by addressing more of your senses, then the Feelreal Multisensory VR Mask might be for you. The Feelreal project promises to augment your VR HMD with "smells, hot and cool wind, water mist, vibration and punches," and debuted on Kickstarter yesterday. Within an hour the project had gained enough backing to eclipse its US$20,000 goal, and at the time of writing an impressive total of $75,000 has been raised. The developers of the Feelreal say they have been working on and refining this product for four years.

Described as a world first the Feelreal multisensory VR mask delivers the following sensory inputs:

  • Smells: 9 capsules can be installed at once from 255 scents. There are scents such as banana, beer, birch, burining wood, caramel, car fur, cedar, chocolate and many more to choose as well as pre-built sets for various games movies and experiences.
  • Wind: built-in fans can create a breeze that will cool your face
  • Heat: micro-heaters in the mask can create heat or hot wind in combination with the fans
  • Water Mist: a water mist spray or ioniser can be felt by the user
  • Vibration: haptic motors deliver feedback relevant to your VR game or experience
  • Punch: this sounds simply like an extreme use of the haptic motors

Aroma starter set

To get you started the Feelreal team has created some presents, dubbed 'Feelreal Moods', that can be applied to games and experiences. For example Skyrim, Beat Saber, and Death Horizon have presets so that senses will be triggered appropriately as you play. Feelreal has created some of its own 'Dreams Experiences' where you can wander around various exotic environments in your headset, showcasing the immersion and flexibility of its offering.

If there is no existing Feelreal Mood for your favourite video, and you don't know of anyone else working on one, the Feelreal Video Editor allows you to add scents, wind, vibration and so on as events on the video timeline. However, it sounds like game developers will need to do some work with the supplied SDK for Unity and Unreal Engine "to easily patch sensory effects into their games and experiences".

Feelreal is very widely compatible with headsets available currently. Fittings are supplied to make it a cinch to connect up to the HMDs shown in the graphic above. The Feelreal is expected to be priced at US$299 in retail but Kickstarter backers can 'secure' one for $209 at the time of writing (20 hours to go). Shipments are estimated to start from August 2019.



HEXUS Forums :: 7 Comments

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Its a good idea (though not original) but $300 is too much, hell even $209 is too much. And i'm guessing the refills don't come cheap and are proprietary.
DemonHighwayman
i'm guessing the refills don't come cheap and are proprietary.
Can't imagine it would take long to reverse engineer a solution?
Fart Wars just became a whole lot more interesting…
How long until the first **snip ** or ** snip **sponsored ones hit the shelves
I love the idea of wind, heat, vibration etc. but having to purchase smell capsules of all varied scents to get any real usefulness from it in select applications seems like an expensive, inconvenient disaster to me.

Potentially bringing a whole new meaning to “vapourware”.