Bethesda adds widescreen support to Doom and Doom II

by Mark Tyson on 7 September 2020, 14:11

Tags: Bethesda Softworks

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Bethesda has added native 16:9 rendering, without any letterboxing or stretching, to its olde Doom and Doom II games. The original Doom renderer has been modified for this predominant modern display ratio, revealed the Bethesda Slayers Club blog on the run-up to the weekend.

As well as widescreen graphics in-game, with the FOV benefits that delivers, the developers say that in all 16:9 versions of the games players will benefit similarly proportioned titlescreens, intermissions, and ending screens. Bethesda also gives notice that many Doom / Doom II add-ons have had widescreen support added, so it is very worthwhile checking and downloading the latest add-on version.

All platforms benefits from a new millisecond accurate timer, an optional crosshair reticule in the game settings, secret area notifications, Ultra-Violence+, and BTSX Episode 1 and Episode 2 are now available in both games. Furthermore controller users across all platforms can take advantage of Gyro Aim assistance (must use a DualShock 4 on PC for this feature to work).

Mobile gamers, with their relatively tiny screens, might appreciate the rendering aspect ratio updates more than others. On the topic of mobiles; iOS gets new touch screen controls and full support for MFi controllers.

Another important display feature for Doom gamers has been tweaked significantly. PC gamers have access to a new frame limited where they can set the games to run at 30, 60, 120, 144, 165, 240, and unlimited FPS. Meanwhile on iOS, 30, 60, and 120FPS has been added for devices that have 120Hz refresh rate screens. On Android, 30, 60, 90 and 120FPS are available.

Another feature in this update worth mentioning for PC gamers is that anyone who already owns either The Ultimate Doom or Doom II: Hell On Earth on Steam will automatically receive the new re-releases in their games libraries. Bethesda notes that for anyone who purchases Steam copies of Doom or Doom II: Hell On Earth in the future; play will default to the re-releases but gamers can access the original DOS versions as a separate launch option from within Steam.

A significant number of game fixes and changes have been implemented, which you can read more about, if interested, via the above link to the blog.

Rise of the Triad Remastered

If you are a fan of old FPS games, you might be interested in the remaster of the 1995 version of Rise of the Triad, which originally ran on a modified version of the Wolfenstein 3D engine. Updates will include; widescreen, mouse look, and "revamped multiplayer," but no mention is made of any graphical overhaul.

3D Realms says Rise of the Triad Remastered is coming to PC and consoles (Xbox One, PS4 and Switch) sometime in early 2021.



HEXUS Forums :: 7 Comments

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They should add the alien-doom mod in there. That was great fun back in the day!
If they keep ROTT as it was, and don't mess with it (i.e.just do a GOG style “make it work on windows 10” thing), then this could be awesome. Fingers crossed they don't even mention that 2013 attempt.

I spent many hundreds of hours in that game as a kid, either playing it or modifying it…it was a true work of art. The team performed technical miracles with that engine, and many people forget just how many “firsts” which are wrongly attributed to games like Doom/Quake actually came from ROTT.

This is worth a watch :)

https://www.youtube.com/watch?v=mp8e-M5OgmI
Don't care about any of this, it's about time Elder Scrolls six crawled out from under it's rock.
Friesiansam
Don't care about any of this, it's about time Elder Scrolls six crawled out from under it's rock.

I see your play and raise you Dizzy. Come on Codemasters, you know you want to!
ik9000
Friesiansam
Don't care about any of this, it's about time Elder Scrolls six crawled out from under it's rock.

I see your play and raise you Dizzy. Come on Codemasters, you know you want to!

The world needs a next gen reboot of Dizzy!