Review: NiGHTS: Journey of Dreams - Wii

by Steven Williamson on 12 February 2008, 13:54

Tags: NiGHTS: Journey of Dreams, Sega (TYO:6460), Wii, Action/Adventure

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NiGHT, NiGHT

In an attempt to add some variety to the flying levels there are a few nice additions to the game, including persona masks that transform NiGHTS and give her extra abilities, such as a rocket mask that allows her to travel at high speeds or a dragon mask that allows her to withstand any winds.

There are also levels where NiGHTS transforms into various things, such as a boat. In this section you need to direct her down a ravine whilst picking up any drowning ‘Nightopians’ along the way. The ideas and the situations you find yourself in are fairly entertaining and new NiGHTS fans and youngsters will enjoy them, but anyone who knows their platform games will be familiar with many of the ideas and as a result the gameplay feels a little stale and devoid of any real gameplay ideas.

The platforming levels are, without want of a better word, dreadful and it feels as though you’ve just warped into a dream world, probably sometime in the 1980’s when this type of mini-game might have been considered cutting-edge. The big boss battles fair no better and range from a confusing and utterly infuriating balloon clown boss, who you need to hit whilst guiding him through a maze, to trying to find a chameleon baddie by para-looping on sections of the screen to reveal his location. The first is as annoying as hell; the second is pointless and requires no skill whatsoever.

Click for larger image




Click for larger image


So, aside from the flying segments does NiGHTS excel in any other area? Well, not really. Graphically, the cut-scenes have been put together with great artistry and do a good job at setting the scene, but despite being draped in a kaleidoscope of vivid colours the graphics in general aren’t all that great, especially if you look at them with Super Mario Galaxy in the back of your mind. There are some pleasant looking levels, with nice water effects and fine attention to detail, but generally the game sends out a mixed message; sometimes it looks great and other times it looks awful.

NiGHTS: Journey of Dreams lacks direction and purpose. The missions feel disjointed and lack continuity and flow and there’s a fair deal of repetitiveness in the mission types. The flying courses are a big plus point and the interactive set pieces along your flight path keep you entertained. The smoothness of the flight may encourage you to come back for more in order to try and beat your high scores. Apart from that though, there’s a lack of variety and NiGHTS feels more like a set of mini-games rather than a meaningful adventure.

Youngsters will find the purple acrobat, the colourful environment and the range of quirky characters undeniably stimulating, and they’ll also get something out of the My Dream section, where you can create and invite other NiGHTS gamers into your garden to marvel over your creation, but any gamer who knows games will have hoped for much more from Sega.

Pros
Controlling NiGHTS is good fun, with the Nunchuck
Flying courses are entertaining
The cut-scenes look fab

Cons
Poor integration of Wii-mote
Platform levels are awful
Boss battles are boring and occasionally infuriating
Lack of gameplay ideas

Flying is great; everything else is pants.

HEXUS Awards

NiGHTS: Journey of Dreams – Wii

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HEXUS Forums :: 4 Comments

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Well, I am sat at work right now having just read this review with a copy of the game in my hand. I loved the Saturn version so I didn't even bother to look up a review, it was £20 so I picked it up. After reading that I am a bit disappointed, I was hoping that they would take the opportunity to do something great with the wiimote but sadly it seems they are cashing in by re-hashing an old but popular game without adding anything new. That's pretty dire considering the opportunity the wii gave them, hopefully the action will be nostalgic enough so I get some fun out of it.
G4Z
Well, I am sat at work right now having just read this review with a copy of the game in my hand. I loved the Saturn version so I didn't even bother to look up a review, it was £20 so I picked it up. After reading that I am a bit disappointed, I was hoping that they would take the opportunity to do something great with the wiimote but sadly it seems they are cashing in by re-hashing an old but popular game without adding anything new. That's pretty dire considering the opportunity the wii gave them, hopefully the action will be nostalgic enough so I get some fun out of it.

You'll still get some fun out of it for sure, some missions are good fun.
Well, I played a bit last night and I had a couple of thoughts. The controls with the wiimote worked better than I thought they would, however its nothing like what I imagined it could be like and using the pointer just seems like a bit of a cop out from Sega. It didn't work very well at first, but when I shifted back from the TV a bit it improved a lot and for the first bit in the garden I was able to fly around quite well, once things started getting a bit more tricky with more demands on reaction time I had to switch to nunchuck control which was better but still felt a bit twitchy and not really as natural as I remember the original on the big space station Saturn pad.

Your right about the cutscenes though, they are very nicely rendered and for me that made the game seem graphically quite naff once you get past the cutscene. :(

Still, it is decent enough NiGHTS gameplay so I will probably persevere.
Been playing it while working to break up the mundane scripting work. Anyways, I'm just about to read your review, before I point out what I think so far.

Hmmm, I do have to agree, athough I am starting to get fed up with this “old ideas” argument always pushed, we commend old games for thier mechanics, yet condone new games that try to use or match them for not being original. The fact of the matter is, if it works, even if it's an mechanic we've seen before, it can still be fun. While some of the minigames you could pull straight out of other games, it's clear some thought has been put into them to make them worth playing still.

Anyways, I think the main thing that lets it down, is the controller, and I don't mean the wiimote, I mean the actual nunchuck analogue stick, every time I try to shift my direction, it's jarring because of the shape of the hole. While I see this as handy in some games, it's restrictive in NiGHTS' where you need full 360 degrees of freedom, and this isn't NiGHTS' fault. It's just a shame this might not appear on other systems, because the control scheme is there and the 360 doesn't suffer from the notches inthe analogue stick holes. And who knows, they could up the ante on the graphics. NiGHTS in HD? YES PLEASE!

I'm also glad I'm not the only one that thinks of NiGHTS as female…