Microsoft Zoo Tycoon
Undoubtedly this one is for the Chrimbo prezzie market; and why not? – better a game than some cheap aftershave I say. Anyway, unless you’ve had your head in a bucket for several years you’ll know the genre this one belongs to. So it won’t need much introduction. Yep, it’s the sim meets resource management genre as epitomised by Sim City, The Sims or Roller Coaster Tycoon. In fact, take Roller Coaster Tycoon and change the scenery to a zoo, add a few twists and you’ve pretty much got this one sussed.
The gameplay
All of the above have to be balanced out to get the best mix. Most animals need a certain combination of landscape to be happy, with a mix of dirt, grass and water for example. Others need very specialised and expensive enclosures. At the same time you have to keep the punters happy while fleecing them for every bit of money you can, both by getting them in the gates and through fast food. It all works quite well and is challenging without being insanely difficult. The inbuilt tutorial is good if you get stuck, and gets the thumbs up from me for not taking too long, or forcing you to repeat stuff over and over.
Graphics, sound and
controls Sound is more designed for giving you audio clues as to what’s going on near where the mouse pointer, rather than realism. You move near a washroom, you hear flushing etc. It really just blends in with the game and gives you the feel of the background noises at the zoo – which I suppose means it does its job well. Controls are pretty much your standard point and click affair with a simple menu bar that pops out of the side when you need to select stuff. It works and it didn’t get jerky even at high resolutions, which is nice as you can’t say that of all 2D graphics engines.
Overall |