Review: Overlord: Raising Hell - PS3

by Nick Haywood on 18 July 2008, 11:14

Tags: Overlord: Raising Hell, Codemasters, Sony Computers Entertainment Europe (NYSE:SNE), PS3, RPG

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Conclusion and awards

There’s lots of tweaks on from the original, the most notable being a map, something that was stupidly missing from the first game. Happily, a map doesn’t make things any easier but does make it easier to plan and execute coordinated attacks… essential for a win on the later levels. The camera has had an overhaul too and now it feels, I dunno, more like a camera than a floaty viewpoint, if that makes any sense? Another welcome tweak is the AI which means your minions are less likely to go off rampaging and more likely to stay focussed on the task at hand… especially the pesky blues who would happily carry on smashing stuff up instead of reviving fallen comrades.

Overall, it has to be said that Overlord: Raising Hell is the game that the original Overlord should have been… and that actually annoys the hell out of me for two reasons. First, though there’s a bunch of new missions and so on, this feels more like a tweaking and patching session to rectify problems with the original. Second, Overlord: Raising Hell is a full priced game and yes, I know it’s a new release but it feels more like an expansion pack than a full-blown title… and you can pick up the original as a bargain buy instead.

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That said, either of the Overlord games is well worthy of a purchase and, if you’re lucky enough to have the spare cash in these credit crunch times, Overlord: Raising Hell is certainly the better of the two options for PS3 owners… everyone else will have to wait to see if it makes it onto the Xbox 360 or PC.

Click for larger image


HEXUS Awards

Overlord: Raising Hell – PS3

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